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Active · Agent skills and game development

Isometric Game Agent Skills

An open toolkit of agent-ready skills covering isometric art pipelines, grid math, rendering, pathfinding, sprites, terrain, and asset automation.

Repository
01

Why it exists

General coding agents frequently miss the visual and mathematical constraints that make isometric worlds align, render, and perform correctly.

The repository records those workflows as reusable SKILL.md modules instead of relying on one-off prompts.

02

Current scope

The collection connects asset generation, asset processing, rendering, gameplay systems, and shipping checks into one documented pipeline.

  • ComfyUI art direction and asset generation workflows
  • Seamless terrain, sprite, atlas, and autotiling guidance
  • Tested isometric grid math and Canvas2D rendering references
  • Pathfinding, picking, camera, and depth-sorting skills
  • A dependency-free interactive browser demo
03

How it is used

Developers copy the relevant skill into Claude Code, Cursor, Codex, or another compatible agent environment and load only the workflow needed for the current task.

04

Status

The public repository includes validated skills, examples, tests, a live GitHub Pages demo, and an MIT license.